Tag: yakuza

  • Yakuza: Like a Dragon Review – Heartfelt RPG Experience

    Few RPGs have ever made me laugh and tear up in equal measure, but Yakuza: Like a Dragon pulled it off.I recently finished Yakuza: Like a Dragon and wasn’t surprised to see it land among my favorite games of all time. I had heard it get a lot of praise as being an interesting story with a unexpected amount of heart, so I wasn’t entirely surprised to have enjoyed it so much.

    Yakuza: Like a Dragon follows Ichiban Kasuga, a low-ranking yakuza member who takes the fall for a crime he didn’t commit. After serving 18 years in prison, he’s betrayed by his former boss and left for dead in Yokohama. Determined to uncover the truth and rebuild his life, Ichiban gathers a band of misfits and fights to expose corruption while chasing his dream of becoming a hero. What surprised me most was how earnest Ichiban is—he’s a goofy, big-hearted mess of a character, and that’s exactly what makes him so lovable. Most of the side quests and the main story largely consists of Ichiban trying to help people. 

    The game is a turn-based RPG, which was a shift for the Yakuza series. I haven’t played any of the previous games, so I can’t comment on the how it compares to the beat-em-up games that preceded it, but I found the turn-based combat to be pretty enjoyable. It’s relatively basic RPG fare with the usual buffs/de-buffs, special skills, and upgradable weapons. The job system, which lets characters switch between quirky roles like chef or breakdancer, adds personality—even if I mostly stuck to defaults.

    The overall story could be broadly described as a redemption arc that sees Ichiban left-for-dead in a homeless camp and sees him uncover the mystery around how he ended up there. It intersects with his life story and he learns a lot about who he is and where he came from. It feels a bit like a soap opera with lots of twists and turns, but for the most part, it’s engaging and I was invested in it. 

    The biggest drawback for me was the difficulty spikes—they dragged the pacing down and forced me into hours of grinding I didn’t enjoy. In Chapter 12, the game basically prompts you to start grinding levels via the 30-story Sotenbori Battle Arena. You get some good gear, but it feels like padding. There are other similar dungeons — Yokohama Underground and Kamurocho Underground — that exist primarily for grinding. They are dull and felt very tedious. Near the end of the game, I basically had to spend several hours grinding to level up my character for the rather difficult final section. I generally don’t mind grinding when it’s something I decide to do, but this felt mandatory.

    Grinding aside, Yakuza: Like a Dragon reminded me why I love games that balance heart with humor. If Infinite Wealth builds on this foundation, I can’t wait to see where Ichiban’s journey goes next.

  • Game Journal #1 🎮

    battle scene from yakuza: like a dragon

    I have been playing through Yakuza: Like a Dragon over the past week. I’m in the last third of the game (maybe even the last quarter) and I still feel like I have barely scratched the surface of what the game offers. There are a _ton_ of mini games (examples include various gambling games, baseball, golf, darts, and cart racing) the majority of which I haven’t really played. Most of my time in the mini games has been spent on the business simulator, which is the quickest way I have found to earn cash.

    I made it into chapter 12, which I heard came with a big difficulty spike. I haven’t noticed a difficulty spike. Instead, it feels like a rather frustrating design. First, the game requires you to get three million yen to advance the story. For me, that entailed a lot of time in the business simulator. After raising the money, the game advances to a new area and nudges you to complete a large battle arena. It’s just a series of fights that feels like grinding for experience points. Before this, I found myself enjoying most of the battle sequences, but this sucked the joy right out. I’m still playing through this part.

    Despite these annoyances, I’m pretty confident that the game will find a spot in my top 10 games of all time. It’s really been a joy to play. Ichiban is a very endearing character and the interplay between the various cast members has been entertaining. It’s also been refreshing to see the protagonist is over 40 and most of the cast members are in
    their 30s or older. In my experience, it’s quite rare to see games featuring older characters.