I recently finished WitchSpring R, and it turned out to be a short, breezy RPG that I enjoyed from beginning to end.
Originally a mobile game from 2015, WitchSpring has been reimagined here as a full remake. While developed by a South Korean studio, it shares plenty of DNA with classic JRPGs—turn-based combat, dungeon crawling, quirky characters, and the familiar sense of leveling and progression.
You play as Pieberry, a young witch living in exile deep in a forest, cut off from the outside world where witches are hunted. The narrative gradually unfolds as you explore, uncover more about the world, and learn where Pieberry fits within it. The story isn’t groundbreaking, but it’s told in a charming way that kept me engaged.
Combat is relatively straightforward turn-based fare, but it introduces some neat wrinkles—like turn bonuses, which reward you with extra actions for defeating enemies with physical attacks. The game also discourages grinding by limiting experience gains to an enemy’s first defeat. Instead, progress comes from training Pieberry’s skills through mini-games, collecting pets that can fight alongside you, and dabbling in some light crafting. (I didn’t spend much time on crafting and still managed fine.)
On the presentation side, the game shines. Its art direction is colorful and whimsical, and it looked great running on my PlayStation 5.
Overall: WitchSpring R is a cozy, compact RPG that doesn’t overstay its welcome. If you’re looking for something light, charming, and relatively short, I’d recommend giving it a try.

